20th Anniversary Of Resident Evil: Lilith Sinclair's Top Five Moments


Today (March 22nd 2016) marks the 20 year anniversary of the debut of Shinji Mikami's signature survival horror franchise, Resident Evil (or Biohazard if it so pleases you). While the series has, at least in my opinion, taken a dramatic (and tragic) plummet from tense survival horror to all-out action bonanzas in recent years, much to my self-admitted dismay, there is no denying the series has made an indelible impact.
While it was not the first survival horror game, it was the first major series that popularized a genre that was still relatively obscure. Who doesn't recollect that feeling of "Ah, FUCK" when they ran out of ammo, knowing for sure a bigger threat was likely lurking around the corner? Who doesn't remember suffering a coronary when the Cerberuses leaped through the window of that foreboding hallway? Who doesn't recall the incredibly effeminate Albert Wesker with his flamboyant vocalizations and sassy gesticulations. Not that the rest of the voice acting was any better, of course but hey, the dude wore sunglasses at night, how can I not pay out on him?

"Get on with it."
In order to commemorate this event, I present to you, dear reader, my Top Five Favourite Resident Evil Moments from the Resident Evil games. Despite my whaling on about Capcom, I will freely admit I appreciate and downright celebrate sequences which have left a positive impression on me that may not typically be what you would see on RE lists, so there will be no grand entrance of Nemesis or the chaos of Raccoon City simply because everybody knows how splendid they were. 
So, bearing that in mind, sit back, relax, crack open a canister of the T-Virus with your local Umbrella rep and Enter The World Of Survival Horror. 
Happy second decade, Resident Evil. Get well soon. 

Meeting The Regenerator

(Resident Evil 4)


Upon first partially seeing the motionless Regenerator laying on an operating table behind a glass window, you can feel it won't be staying there for long so you start to formulate a battle plan. Grab what you need, get at a safe distance and blow it to Xibalba, no problem. So you grab a key that will enable you to travel further through the stage, and you spin around to see the door opposite open and there stands... the Regenerator. 
Seven feet tall, all elbows and knees, walking with an almost smug easy gait with a mouthful of sharp teeth and crazy blazing red eyes, and a low, persistent utterance that sounds like an emphysema patient emanating from it's lipless maw. You're startled, but you manage to back up and unload your Magnum into the SOB only to see... Santa Madre de Dios, why is it not falling down?! 
You try in vain to escape only for the beast to lunge at you with it's freakish long arms and you are rapidly brought against it's cold, grey body into a kiss... and when I say a kiss, I mean GETTING YOUR THROAT RIPPED OUT. 
Although the game before this point had admittedly possessed a fine selection of freaks and ghouls, the Regnerator gave every player I have spoken to the creeps because everything about it is just so wrong, but that is what made the creature so damn memorable. It doesn't help the theme for the son of a bitch is off-putting either. Take a listen. 

Hold me like you did on Naboo, Annie. :(

Hail To The Chief (Bitores Mendez boss fight)

(Resident Evil 4)


When I saw the imposing hulk of a man known in game as Chief Mendez, I automatically thought 'Dear lord, it's Sid Haig!'. 
He was mostly silent, incredibly intimidating and more than a little scary. As Leon and his charge Ashley Graham (the President's plucky daughter who can't kick enemies in the nuts for some reason) near the final leg of their journey out of the village, they must find the key to open the main gate. It's never that easy, is it? Predictably, Leon and Ashley make a quick commute on a sky lift in order to get to the area that is most likely to have a key... a foreboding, dilapidated barn which happens to be smaller on the inside than it is on the outside (how does that work?). 
Unfortunately, Mendez is there waiting for Mr. Kennedy, and a fight breaks out. Leon immolates Mendez, thinking that's it for the Chief, but oooohhhhh no. No, no, no. no. Turns out Chief Haig ain't just a man, he's a monster. 
The entire design of Beast-Mendez was ripped straight from the John Carpenter splatter science fiction classic The Thing and if you're gonna ape material, ape from the best. His long, concertina centipede body stretches to the rafters with long, Ginsu nails wanting to rake through more than Leon's gorgeous shiny, boy-band tresses is more than enough to cause unease, and when Mendez separates the top of his body from the bottom, well things just keep getting better by the minute, don't they?

The Tragedy of Lisa Trevor

(Resident Evil REmake)



First, if you have not had the pleasure of playing the amazing remake of the first Resident Evil game, do so! Seriously! It is perhaps the best game of the franchise to this point and you owe yourself a favor if you are wary of the Call of Duty/Quicktime Mania the games have undertaken in recent years. 
Highly atmospheric, chilling and challenging on the ammo stocks and your problem solving abilities, you could not ask for more in terms of what Capcom can do. Among many of the pleasures this game yields, one of those most nearest and dearest to me is the story of Lisa Trevor. 
Lisa was a human test subject at the age of fourteen who was forced to undergo a plethora of heinous and illegal biological experiments conducted by the nefarious Umbrella Corporation with the Spencer Estate acting as her eternal prison. The side-effects of the experiments mutated Lisa into a monstrous abomination, effectively she is a child trapped in the body of a beast who knows no more than she did when she still self-aware. 
Throughout the game the player is eventually made privy to several documents about her, but it is not until you stumble across her underground lair where you see she actually is not the monster you thought she was, but a frightened, confused woman-child who is just looking for her mother, and also a way to end her agony. I will admit, that moment affected me on a deep level; it's like realizing the reason why the lion was so aggressive was because it had a thorn in it's paw, nothing more. 
She was used and exploited by a bunch of people who cared nothing for human decency or compassion and it is because of this she aimlessly, pathetically wanders the Mansion, crying for her mother and lashing out at anybody she likely perceives as a threat.
Poor Lisa.


The Head Turn Which Stopped A Thousand Hearts

(Resident Evil)



We look back at this game with head-shaking, good-natured mockery now, but admit it, RE fans- when that very first zombie you meet slowly turns it's head to fix it's dead eyes upon you, your blood froze. The move was orchestrated so simply but therein lay its beauty- it didn't need bells and whistles, all it required was a deliberate pace and it had you like a helpless little fly trapped in a big bad arachnid's web. 

Predalien Redux

(Resident Evil 4)



Although we had previously sighted the two Verdugos on flanking the vertically-challenged and mentally unhinged Castellan Ramon Salazar, dressed regally in opulent robes with their spindly hands crossed patiently in front of them, you knew there was something else going on with those buggers. Upon incurring Salazar's wrath AGAIN after so many assassination attempts in Salazars' Castle O' Horrors, Leon is forced to deal with the demonic midget's Right Hand
The cut scene of which it finally shows itself is brief, but the creature is an impressive specimen that doesn't so much frighten me personally, but one that makes me coo in awe. With it's Xenomorph physique, Yautja mandibles, brick-labor inducing speed and surprisingly mean-spirited playfulness (leap-frog was never more lethal), the complete unveiling of the Verdugo is a thing to behold
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About Lady Lilith Sinclair

Hell's Gate Kicker/Elightened Eldritch/Daughter of Umbran Luminosity/Lunatic Fringe
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